Last summer, I spent the majority of my time refining my skills
that I did not have time to touch up on during university. I started
learning C++, researched documentation and some game design exercises. I
wanted to push my game design skills a little further, and I realized
that I was limiting myself to the digital world of gaming. So, I decided
to make a game that will be played physically, and what better way to
do that than making my own card game? So, in today's blog, I want to
talk about my own card game, how I made it, and what I have learned from
it.
I was inspired by my family's obsession
with a card game called Canasta, a classic 52-deck card game that is
about collecting and discarding cards until you build a row of cards.
It's a very complex and very entertaining card game that my family plays
for hours. I personally, however, do not enjoy it as much, as I find
the complexity very overwhelming. Then again, I love playing Magic the
Gathering and Yu-Gi-Oh! Which are very complex card games on their own,
but I still could not enjoy Canasta as much. While watching them play
yet another round, I thought to myself: 'What if I make a card game that
I would enjoy using the 52-deck cards as a base?"
After working on various prototypes, I finally made the first version and decided to test it with my sister. She did not play Trading Card Games but had a lot of experience with the 52-deck games, and after our first play-test she suggested quite a few changes. Like an additional condition to play face cards to make them easier to play. After this, I updated the rules and started testing them with my friends on Discord, and these play-tests were super entertaining. However, it was when my friend, out of nowhere, asked me: 'Want to play your card game again?" that I knew the game was complete. It was fun, engaging and got the player hooked. I wrote down the game design document for it, and my exercise was officially finished.
Overall, I am very proud of the game, and I would love to play it with other people at some point. Although the game's name to this day does not sit well with me, and I cannot think of another name for it.
If you want to check out the game, HERE is the document!
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